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  • The Official SOE Podcast #6

    Alan “Brenlo” Crosby hosts this episode with Aimee “Ashlanne” Rekoske and Joel “Raijinn” Sasaki with Jason “Pex” Ryan reading the initial news segment.

    They interview Tracy Seamster (Owlchick) “Design Goddess” of EQ2 and Coyote Sharptongue of Tentonhammer.

    They also schlep for the PS3, discuss the whole “Are forums valuable?” thing, read “top ten signs you are in a bad raid,” and go into “What are you playing?” with the team and beyond. (Several people say WoW or EVE-Online.)

    Echoes of Faydwer dominates the show. If you are not into that, you may want to echo the first poster on the show announcement thread in the Planetside forums.

    “Enough EQ crap”

    The show duration is 1 hour exactly, which smacks of some strict toilet training. It is available from the SOE PlanetSide site here as well as from iTunes.

    (Thanks to the Planetside community relations people who actually pointed to the elusive show notes that are oft referred to but rarely linked.)

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    get ready, this will BLOW you away.

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  • The Small Group Adventure Path?

    The fact that a couple of friends are headed back to EQ2 got me thinking about the small group instance experience that I and some other friends are doing right now in World of Warcraft.

    WoW makes it pretty easy to have a dungeon crawl with a group (call it 4-5 people) at about any point from level 15 up to level 60. Blizzard leads you by the hand and points you in the right direction throughout your levels.

    My question is, could you plan out a similar group progression in other MMORPGs? With enough knowledge, could you plan such a path in EQ, EQ2, GuildWars, Lineage II, Ryzom, or any of the other major MMORPGs in a way appropriate for a group of 4-5 people with about 4 hours of group play time a week and, say, another 2-4 hours of time in smaller numbers to take care of prerequisites or other side tasks?

    Or is this something that is really a WoW exclusive? Is WoW the leader not only in solo-friendly level advancement, but also small group dungeon crawls as well?

    I think in EQ2 you could follow the path of the heritage quests. There is some dungeon crawling in there and a couple of instances, but a lot of it is open zone competition for mobs.

    Of course, I would not expect to find the exact same experience, nor would I necessarily preclude some group exp grinding as part of the experience. Group exp grinding is much less profitable in WoW than in EQ2 for example, so with EQ2 you might spend some time exp’ing as a group in interesting places.

    Anyway, I am wondering if anybody has given this some thought or has a recommendation.

    Two Friends Head Back to Norrath
    Posted by Wilhelm2451 in EverQuest II, World of Warcraft. add a comment
    Two friends in World or Warcraft have decided to head back to EverQuest II, which is where we played from the time EQII launched until last January, when we jumped over to WoW.

    Both of them are more hardcore than I am and concentrated on getting a single character each to level 60 (unlike me and my 6 40-ish characters). Then they joined up with a raiding guild and proceeded to hit the big instances for the last couple of months.

    However, the wear of regular raids into the same few places in hopes of getting this or that epic item finally began to tell. One of them writes the blog Trot Line, which I have in my links. He wrote a piece about the drain of regular raiding a few days back titled “End of Raiding?”

    I am going to start pestering him to write about how EQII has changed in the 10 months or so since we last played there.

    A lot has happened since then. Servers have been consolidated (our server, Crushbone, had the highest population last I checked), tradeskills have changed, an expansion has come out and another one is due soon, and a number of Live Updates have happened. I am curious to hear how things have progressed.

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    get ready, this will BLOW you away

    www.vicsale.com

  • Two Friends Head Back to Norrath

    Two friends in World or Warcraft have decided to head back to EverQuest II, which is where we played from the time EQII launched until last January, when we jumped over to WoW.

    Both of them are more hardcore than I am and concentrated on getting a single character each to level 60 (unlike me and my 6 40-ish characters). Then they joined up with a raiding guild and proceeded to hit the big instances for the last couple of months.

    However, the wear of regular raids into the same few places in hopes of getting this or that epic item finally began to tell. One of them writes the blog Trot Line, which I have in my links. He wrote a piece about the drain of regular raiding a few days back titled “End of Raiding?”

    I am going to start pestering him to write about how EQII has changed in the 10 months or so since we last played there.

    A lot has happened since then. Servers have been consolidated (our server, Crushbone, had the highest population last I checked), tradeskills have changed, an expansion has come out and another one is due soon, and a number of Live Updates have happened. I am curious to hear how things have progressed.

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    get ready, this will BLOW you away

    www.vicsale.com

  • In Defense of Instancing

    I have read and heard a bit over the last couple of months about instancing and how it is not the way things should be. And there are some legitimate complaints about instancing. The primary one I have seen runs along the lines of, “You’re not part of the world experience if you can have your own private instance of something like a dungeon.” Richard Bartle, in his 2004 article “Why Virtual Worlds are Designed By Newbies - No, Really!” goes further and makes the specific assertion that instancing leads to “boredom and disenchantment.”

    I represent a fairly casual player demographic these days. The seemingly endless hours of youth are now just a memory. From this point of view, instancing is actually saving me from boredom and disenchantment in addition to enhancing the immersive nature of the game.

    On the boredom and disenchantment side of things I could go on for a while. There is nothing more boring or disenchanting than having some free time on a Saturday night to get together with some friends in-game and finding a dozen or more other people working the same quests as you, or having a party of higher level players step right over you and blow away every mob you were working your way towards, or finally getting through a dungeon only to find that there are three groups waiting for the mob you want. That leads to a lot more boredom and disenchantment on my part.

    And all of that is immersion breaking as well. In fact, the breaking of the immersive nature of MMOs seems to me to be a bigger issue. Having that immersive dungeon crawl experience is next to impossible without instancing. I do not want something like Deadmines in WoW to be a competition between my group of friends with appropriate level characters trying to have a real dungeon experience and a seemingly endless train of level 60’s rushing their low level friends through to VanCleef so they can get some spiffy piece of rare equipment which they probably will barely use in their headlong rush to level 60.

    A traffic jam in a dungeon is not immersive.

    In fact, if you think back to the pen and paper days, adventurers were a rare breed, an exception to the general populace. Long lines of groups seeking an armed audience with the man-hydra VanCleef and his ever regrowing head are totally out of character with the adventurer spirit. That spirit should be more Lewis & Clark and less Disneyland’s Jungle Safari ride.

    The lonely dungeon crawl with just you and your friends represents how things ought to be, to me at least, rather than the crowd scenes I recall at popular dungeons in EverQuest and EverQuest II.

    Of course, I do miss the random, positive social interaction in such places: The person who drops an un-asked-for buff on you just to be nice, the other group you join forces with to accomplish a great deed, the poor guy all by himself on whom you have pity and let join your group and who ends up in your guild and becomes a good friend. I experienced all of those situations and more in EverQuest and EverQuest II. But are they worth the price of giving up instancing? I do not think so. There is time and opportunity for that in the rest of the predominately un-instance world, which is where I spend most of my time anyway.

    A natural rebuttal to my thoughts is, “Go play NeverWinter Nights” or some similar game. That would certainly give the immersive experience and would be cheaper to boot!

    The problem is, I sold my copy of NeverWinter Nights (with all of the expansions) to a kid up the street at our last garage sale for the grand sum of $5. Why? Because being in a world that is live, vibrant, and full of people who are kind, annoying, helpful, obnoxious, dull, wise, clueless, witty, and every combination in between is the real addictive part of MMOs. It is why people live in cities. We want to be around people, even if we might not want to interact with them at any given moment.

    So let there be instancing in the proper measure!

    Of course, this might brand me as a noob… but I never claimed to anything else!

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    get ready, this will BLOW you away

    www.vicsale.com

  • The Official SOE Podcast #5

    Alan “Brenlo” Crosby hosts this episode which features a slightly new format that has some quick news up front and then more in depth game discussion after. Featured in the episode are EverQuest, EverQuest II, PlanetSide, Matrix Online, and StarWars Galaxies along with some words about ESRB ratings and the dynamics of beer and bananas.

    The show duration is 50 minutes. It is available from the SOE PlanetSide site here as well as from iTunes.

    [I do wish that the SOE Podcast had a real “home.” It came up on iTunes about an hour before I could find a link to it on any SOE site. I guess that is a topic to send to feedback@soe.sony.com!]
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    get ready, this will BLOW you away

    www.vicsale.com

  • The Official SOE Podcast #4

    Alan “Brenlo” Crosby and Ryan “Blackguard” Shwayder open up the podcast. They briefly cover the Austin Game Conference, Ryan’s departure from SOE, the EQ Serpent’s Spine expansion, the EQ2 Echo’s of Faydwer expansion, and that the SOE Podcast is moving to an every other week schedule.

    Following that there is:

    -A long Planetside segment (roughly 1/3 of the podcast) that includes questions from players.

    -An EverQuest Online Adventures segment that is all questions from the player community

    -An EverQuest II segment covering expansions in general and upcoming Echoes of Faydwer expansion specifically and which ends with a “song.”

    And the show wraps up with out takes.

    There is no EQ segment as the Serpent’s Spine expansion is in the process of launching this week so the EQ team was all way too busy.

    The show duration is 58 minutes. It is available on the EQ2 Players site here as well as on iTunes.

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    Planting the flag of freedom from gold sellers www.vicsale.com

  • Blackguard and the SOE Podcast

    This morning I read the announcement that Ryan Shwayder, known as Blackguard on the SOE forums, was leaving his position as the community relations manager for EverQuest 2. This will no doubt be a blow to Sony. No person is irreplaceable, but he has a passion for games in general and EQ2 in particular that he is able to communicate when speaking or writing. This can be difficult in a large corporate environment. (My own company just issued its 36th “soulless press release from the undead” this year, so my test for passion is to compare it against those, which are… what is the opposite of passion? Well, whatever it is, these are in the same ZIP code.)

    You can find his farewell on the SOE forums here and a similar but not identical note on his own blog here.

    While I have never interacted with Blackguard in person, I find I own him a debt.

    As I understand it, he was a driving force in getting the official SOE podcast going.

    And the SOE podcast was the first podcast to which I ever bothered to listen.

    A lot of people criticized the first SOE podcast, and with good reason. It was heavily scripted and pretty lifeless, but there was enough there to show me that podcasts were a viable information source for the MMO world. Even though I do not play EQ or EQ2 currently, I still remain interested in what is going on with the game, and with a podcast I can avoid the various forums which I find physically painful to read most days.

    I began looking for other podcasts covering gaming in general and MMOs in particular and have found a couple to which I now listen regularly. They in turn have expanded the amount of news I get about the MMO world and blah blah blah. I will write more about other podcasts at another time.

    Anyway, thank you Blackguard! Good luck on your new path!

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    Planting the flag of freedom from gold sellers www.vicsale.com

  • Blackguard and the SOE Podcast

    This morning I read the announcement that Ryan Shwayder, known as Blackguard on the SOE forums, was leaving his position as the community relations manager for EverQuest 2. This will no doubt be a blow to Sony. No person is irreplaceable, but he has a passion for games in general and EQ2 in particular that he is able to communicate when speaking or writing. This can be difficult in a large corporate environment. (My own company just issued its 36th “soulless press release from the undead” this year, so my test for passion is to compare it against those, which are… what is the opposite of passion? Well, whatever it is, these are in the same ZIP code.)

    You can find his farewell on the SOE forums here and a similar but not identical note on his own blog here.

    While I have never interacted with Blackguard in person, I find I own him a debt.

    As I understand it, he was a driving force in getting the official SOE podcast going.

    And the SOE podcast was the first podcast to which I ever bothered to listen.

    A lot of people criticized the first SOE podcast, and with good reason. It was heavily scripted and pretty lifeless, but there was enough there to show me that podcasts were a viable information source for the MMO world. Even though I do not play EQ or EQ2 currently, I still remain interested in what is going on with the game, and with a podcast I can avoid the various forums which I find physically painful to read most days.

    I began looking for other podcasts covering gaming in general and MMOs in particular and have found a couple to which I now listen regularly. They in turn have expanded the amount of news I get about the MMO world and blah blah blah. I will write more about other podcasts at another time.

    Anyway, thank you Blackguard! Good luck on your new path!

    -------------------------
    Planting the flag of freedom from gold sellers www.vicsale.com

  • An Apology ~

    I’ve fallen into a trap of trying to provide expertise on MMO theory and reporting on things I probably know nothing about nor should really feel like I am qualified about. I guess I just see others doing the same thing, and it’s not really something I should be involved with. So if you’ve been reading the blogs and really feel like I’ve kinda strayed away from what my intentions were at the beginning of these blogs, really sorry, not sure why I changed my posting subjects, so I’m really trying to refocus back to what the blogs were about, my gaming experiences.

    So, if you were getting frustrated or annoyed at my entries, I’ll really work on trying to move them back over to the original intent.

    Thanks for reading and appreciate all the wonderful feeback and positive motivation! I’m having a blast blogging!

    article from www.vicsale.com

  • title-2738285

    I?ve fallen into a trap of trying to provide expertise on MMO theory and reporting on things I probably know nothing about nor should really feel like I am qualified about. I guess I just see others doing the same thing, and it?s not really something I should be involved with. So if you?ve been reading the blogs and really feel like I?ve kinda strayed away from what my intentions were at the beginning of these blogs, really sorry, not sure why I changed my posting subjects, so I?m really trying to refocus back to what the blogs were about, my gaming experiences. So, if you were getting frustrated or annoyed at my entries, I?ll really work on trying to move them back over to the original intent. Thanks for reading and appreciate all the wonderful feeback and positive motivation! I?m having a blast blogging!
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